Kaush

You know those warrior races. The ones who espouse honour and fairness and virtue. Kaush think they’re assholes. Kaush universally worship the god Kaush (after which they named their race); a god of destruction and war who has no concern about how these are played out – only that the participants strive to win.

As such Kaush will sneak, backstab, snipe, trick, overwhelm and generally do anything they damn well please to win a combat of any form. They’re not weak and soft – they merely fight to win, and feel that any ‘honourable’ fighters are merely stupid fighters. Of course this makes them quite unpopular – and they really don’t care about that either.

The Kaush homeworld was a harsh, rough and unfavourable place that caused the Kaush to develop as incredibly hardy and hard to kill people with thick folded skin around a pug like snout and pin sharp yellow eyes.

● Hard as Nails: Kaush shrug off wounds far faster than most other races, and their enhanced metabolism means they regenerate at a staggering pace. They make natural heal rolls every game hour.
● Iron Constitution: Their homeworld was full of plants and prey that literally oozed toxins; evolution makes this no real concern any longer. Kaush are immune to poisons.
● No Proctocologist…: Kaush developed and retained razor sharp claws that literally drip venom when extended. Their claws cause Str + D6 damage and are poisonous (on shaken result, vigor or paralysed for 2d6 rnds).
● Chewy on the Inside: Kaush have +1 toughness
● Nobody Love Me: Kaush are hard nosed, untrusting and generally untrustworthy and are at -2 to Charisma.
● Teddy Bears Hate Me: FfHanz’zadi really really hate Kaush and all interactions are at -4 charisma (on TOP of the -2)
● For a Good Kaush: Their god demands they war, and as such – Kaush will always vie or agree to fight. However they also vow to win – and will refuse anything that they feel is a bad plan (possibly refusing an order and following their own plan).

Kaush

Solace Rising serraphin