Habarang

On their home world, they were (millennia ago) mistaken for earth elementals and either worshipped or hunted as suited the localé and time.
Habarang are around 8’-10’ tall, with a rock like exterior (colouration dependant upon their original upbringing area – they actually absorb the local minerals into their skin). They have four arms and make fantastic heavy weapons specialists…though are a bit slow on the uptake.

● Brick Wall: Habarang have a natural rocky exterior that deflects all but the most penetrative of attacks. They have +2 Natural Armour (will stack with worn armour)
● Stoney Grip: Habarang have four arms, though their ‘secondary’ arms are somewhat un-coordinated and don’t work independently. Gain an extra non move action every turn.
● Crushing Granite: The Habarang have massive levels of musculature to go along with their tough outer – a byproduct of a high gravity home-world They start with a d6 Strength.
● Water on the Stone: Their unusual physiology makes Habarang a little less susceptible to life’s trials – they gain +2 vs all negative environmental effects.
● A rocky start: The pathways that run a Habarang’s brain are adversely affected by the mineral deposits within – their smarts require two points to raise during character creations and two advances during gameplay.
● A Stone Rolls: The hard skin they have impedes their movement and Habarang move at a pace 5
● Crack and Crunch: With their slow neural responses and off shape digits, Habarang have known to snap and shear the things they care for. They have the All Thumbs hinderance.

Habarang

Solace Rising serraphin